The MiSTer BurgerTime core was derived from the works of MikeJ.
The original BurgerTime was produced by Bally Midway in 1982. Bally Midway released 96 different machines in our database under this trade name, starting in 1980. Other machines made by Bally Midway during the time period BurgerTime was produced include Satan’s Hollow, Super Pac-Man, Blue Print, Roto, Bump ‘n Jump, Solar Fox, Wizard Of Wor, Adventures of Robby Roto, The, Crossroads, and Lazarian. Peter Pepper the chef moves around the screen walking over the parts of a hamburger. As each item is walked over it drops to the level below. Armed with pepper he can throw on his enemies, he must avoid Mr. Hotdog, Mr. Egg, and Mr. Pickle. Bonuses appear in the forms of ice cream, coffee, and french fries.
The object of the game is for Peter Pepper to assemble four giant burgers without colliding with any pursuing hot dogs, eggs or pickles who appear in later stages. Peter Pepper has to climb up ladders and walk across ramps to get to each of the burger fixings which include buns, beef patties, lettuce leaves and sometimes tomato slices and cheese slices.
Peter Pepper has to walk across each of the burger fixings, so they will fall downward to the each of the lower ramps until they reach each of the plates below at the bottom of the screen. He must assemble all four burgers to advance to the next stage. As the hot dogs, eggs and pickles pursue him, he can stop them three different ways. He can throw a pinch of pepper on them to stun them and make them temporarily harmless, but his pinches of pepper are limited, so he will have to use it wisely. Additional pinches of pepper can be gained by getting bonus items the will occasionally appear on the screen temporarily including ice cream cones, french fries and cups of coffee.
Another way Peter Pepper can stop his pursuers is by crushing them with one of the burger fixings. He does this by dropping it onto them whenever they walk under it. The third way to stop them is by dropping them on one of the burger fixings whenever they walk onto it, this will also allow each of the burger fixings to fall two, three or four floors more depending on how many of them are on it. However the pursuers are put out of action, they will continue to walk around in each stage until all the burgers have been completely assembled.